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<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title>Saki's RSS Feed</title> <link>https://sakimotor.fr/blog</link> <description>Romhacking-related blogposts</description> <atom:link href="https://sakimotor.fr/blog/rss.xml" rel="self" type="application/rss+xml" /> <item> <title>Saki's From Zero to Hero Romhacking Guide Part 3: An Example through Magical Date</title> <link>https://sakimotor.fr/blog/2025/3012</link> <guid>https://sakimotor.fr/blog/2025/3012</guid> <description> <![CDATA[ <img src="https://sakimotor.fr/blog/2025/mdate_titlescreen.png"/>(Likely) Final part of my series of posts about debugging with a personnal practical example through Magical Date's PS1 version. ]]></description> <pubDate>Sun, 30 Dec 2025 10:00:00 GMT</pubDate> </item> <item> <title>Saki's From Zero to Hero Romhacking Guide Part 2: Debugging & Reversing</title> <link>https://sakimotor.fr/blog/2025/2812</link> <guid>https://sakimotor.fr/blog/2025/2812</guid> <description> <![CDATA[ <img src="https://sakimotor.fr/blog/2025/natsumi_dbg.png"/> Second part of the series that aims to de-obfuscate the Romhacking process. ]]></description> <pubDate>Sun, 28 Dec 2025 18:00:00 GMT</pubDate> </item> <item> <title>Saki's From Zero to Hero Romhacking Guide Part 1: C & ASM Basics</title> <link>https://sakimotor.fr/blog/2025/1411</link> <guid>https://sakimotor.fr/blog/2025/1411</guid> <description> <![CDATA[ <img src="https://sakimotor.fr/blog/2025/mdate_firstascii.png"/> Basic introduction to C and Assembly. Part of a series that aims to de-obfuscate the Romhacking process. ]]></description> <pubDate>Fri, 14 Nov 2025 20:00:00 GMT</pubDate> </item> <item> <title>Modding an Xbox 360 Executable: In the making of an English Patch for Tetris The Grand Master Ace</title> <link>https://sakimotor.fr/blog/2024/1311</link> <guid>https://sakimotor.fr/blog/2024/1311</guid> <description> <![CDATA[ <img src="https://sakimotor.github.io/wp-content/uploads/2024/11/xenia_canary_FcbgF86KMO-1024x576.png"/> A surface-level explanation about modding Xbox 360 games with the help of Ghidra and a Hex Editor. ]]></description> <pubDate>Wed, 13 Nov 2024 00:00:00 GMT</pubDate> </item> <item> <title>Ripping Music from PS1 Games: A Basic Guide</title> <link>https://sakimotor.fr/blog/2023/0802</link> <guid>https://sakimotor.fr/blog/2023/0802</guid> <description> <![CDATA[ <img src="https://sakimotor.github.io/wp-content/uploads/2023/02/mimaps0f.jpg"/> Guide to gamerip most PS1 games with jpsxdec and a few other tools. ]]> </description> <pubDate>Wed, 08 Feb 2023 00:00:00 GMT</pubDate> </item> <item> <title>PS4 Modding Guide: The Silver Case</title> <link>https://sakimotor.fr/blog/2023/3001</link> <guid>https://sakimotor.fr/blog/2023/3001</guid> <description> <![CDATA[ <img src="https://sakimotor.github.io/wp-content/uploads/2023/01/a14899f8-40bb-4655-87e0-39a9ac7cacfc.jpg" width="1024" height="576"/>Guide to mod any PS4 game on a jailbroken console using the AFR technology, with The Silver Case's remaster being the example. ]]> </description> <pubDate>Mon, 30 Jan 2023 00:00:00 GMT</pubDate> </item> </channel></rss>